From what you have described, the Resource.cfg file will still look funny but it doesn't matter. The two test mods can be kept or discarded after testing, as you wish. The downloadable Framework comes with everything already in place, including the Resource.cfg file and two sample mods called NoIntroMovie and NoBuildSparkles so you can test to see that it's working. Then clear your cache files and startup the game. Download the Framework from the link below to someplace else like your Desktop, unzip, and place the resulting Mods folder in your TS3 game folder in Documents. If you still cannot get your own homemade Framework to function, then stop and delete it all. Package files are supposed to be downloaded, unzipped, and placed into Packages. The Resource.cfg is supposed to be downloaded and placed into the Mods folder that you have created. They could have file associations in Windows for Word, Excel, or music apps, doesn't matter (of course, they won't sound very nice if you can get them to play in a music player), the file itself is not changed by these things. The game doesn't care and these files aren't supposed to be double-clicked or opened unless one has the skills and tools to edit them. That only dictates what the file looks like to us in Windows (the icon) and what happens if one were to double-click or open the file. It doesn't matter what the "open with" file association for Resource.cfg or even package files are. That's not how it works, although it's a common misunderstanding. I did use the "open with" and no matter how many times or what way I delete the Resource file, it is always downloading as what I opened it with, and I think that's why my mods won't work. Know this post was ages ago, but I'm hoping you or someone else will still see this.
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